Absurd salaries
This is completely amazing...
The top dogs at large companies make big bucks, no surprise. But it's always a little jolting to see just how big those bucks are relative to the paycheck of the average Joe.
Last year, the average CEO of a company with at least $1 billion in annual revenue made $10,982,000, or 262 times what the average worker made, according to an analysis by the Economic Policy Institute (EPI) released Wednesday.
This article at CNN goes into more detail. $42K per day seems a little INSANE.
Emoticons I would like to see...
Is there a black heart emoticon?
Is there a worm-filled skull emoticon?
Is their a vial of poison emoticon?
Is there a noose emoticon?
Is their a fucking nukular bommmmmmmm emoticon??
What about an emoticon that was like a voodoo doll and would hurt the person you are thinking of?
What about an emoticon that would cause people to develop gangrene on their nose?
What if you had an emoticon that would make someone's heart come out of their ear?
What if you had an emoticon that would take somone's soul, and put it into a turd blossom so it would just waft away
What about an emoticon that would erase someone's eyes?
What about! an emoticon that would turn you into david lynch's underwear?
What about an emoticon that would cause slugs to climb out of someone's socks?
What about an emoticon that would make the feeling of a buboe popping happen in your foe's armpit?
What about an emoticon that would make someone have morning breath for ever?
What about an emoticon that made your great grandmother want to make out with you?
What about an emoticon that would make god think you were a loser?
HMMMM... What about an emoticon that caused the Big Bang to initiate under your left big toe?
ARCHIVE: Clay Newton slide archive

Old skool, yo.
Lots o' little pictures from back in the day. These images span the years from 1998 to 2003. Some of them are way lame little thumbnails, but others are somewhat legible.
Found on B2: Bejewelled Candy Land fabulousness

Growing up, I loved this game so much. I loved everything about it: the colors and pictures; the smell of the box when opened. I remember the images in my head as my gamepiece progressed along the trail. It was the silliest of games, yet at the time, so amazingly fun!
To me, this homage captures all the whimsy and sensory overload of the original, and ups the ante with obsessional attention to detail and saccharine bedazzlery.
B2 post and even more cooler,
the flickr set by the creator
WTF 2.0
I think it is time to kill the
anything dot oh. It was fun when Coupland wrote about the One Dot Oh! feeling. But my
Too Dot Oh feeling is starting to feel *a lot* like being annoyed.
I just attended
Core77's Design 2.0 talk in SF. It was pleasant enough. Highlights include:
Steve Portigal being given a concussion when a wall fell down on him, and a really nice ducati desktop background on
Diego Rodriguez's Mac. All in all, it was a fairly good conference. I think the structure could have been improved. More time for Q&A / Discussion would have been nice. But, uh, what is Design 2.0?? The sub-title of the event is
Products and their Ecosystems: Understanding the power of context in product innovation. Certainly not as sexy as something with a 2.0 tacked on to it, but significantly more meaningful.
I just think it is time to stop the madness. Here is my solution: the blogosphere must embrace the use of candy names as version numbers. Think about it:
Web Gumdrop;
Design Butterfinger;
AJAX Lolly;
Webservices Taffy. This is good stuff, and will provide a color theme to base logos on!
Get workin' peeps! This is the birth of
Stricken Jelly Bean. Signing out.
BBC Article: Kick the car habit
Wired post about the $1M homepage kiddy
The Mosquito Mega-Catch at Hammacher Schlemmer